![]() ![]() I fully agree that in the long run the biggest problem seems like it'll be multiplayer games in general and more specifically MMOs. Likely due to the fact that I'm loading everything off of a HDD. ![]() Main issue I have with ESO is the long loading times. I can confirm the findings of although my numbers for frames are quite a bit lower due to my weaker system, though it's still very playable. I think the proton project needs to be optimized as much as possible because it will have a bigger performance problem with multiplayer games with large numbers of players, for example MMO RPGSįOR SINGLE PLAYER GAMES I DO NOT SEE PROBLEM, I BELIEVE THAT THE BIGGEST CHALLENGE WILL BE ON LONG SCALE commented on T22:07:07 Running the game in linux using proton, when you're in a city with a lot of players fps drops from 80 to a 33-37 (here bottlenecks happen and this is something annoying) Running the game natively on windows 10, when you're in a city with a lot of players fps drops from 80 to a 42 (a bit of lag for a few seconds, nothing much) ![]() Without the parameter PROTON_NO_ESYNC=1 stuck in bethesda logo !! With the parameter PROTON_NO_ESYNC=1 work good !! Issue transferred from posted on T21:21:38: Elder Scroll Online (PROTON_NO_ESYNC=1) but need optimization ![]()
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